naval_unit_type = 1
allowed_brigades = naval_asw
allowed_brigades = naval_anti_air_s
allowed_brigades = naval_radar_s
allowed_brigades = naval_fire_controll_s
# allowed_brigades = naval_improved_hull_s
# allowed_brigades = naval_torpedoes_s
allowed_brigades = naval_mines
allowed_brigades = b_u3

# 0 - Great War
model = {
	cost						= 3
	buildtime 					= 100
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 0.6
	maxspeed					= 24
	surfacedetectioncapability			= 3
	airdetectioncapability				= 1
	subdetectioncapability				= 4
	visibility					= 50
	seadefence					= 1
	airdefence					= 2
	seaattack					= 3
	convoyattack					= 4
	subattack					= 1
	airattack					= 0
	shorebombardment				= 0
	transportcapability				= 0
	
	range						= 1500
	supplyconsumption				= 0.35
	fuelconsumption					= 0.25
	distance					= 0.14
}
# 1 - Early
model = {
	cost						= 4
	buildtime 					= 125
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 0.6
	maxspeed					= 28
	surfacedetectioncapability			= 3
	airdetectioncapability				= 1
	subdetectioncapability				= 5
	visibility					= 50
	seadefence					= 1
	airdefence					= 3
	seaattack					= 3
	convoyattack					= 4
	subattack					= 3
	airattack					= 0
	shorebombardment				= 0
	transportcapability				= 0
	
	range						= 2000
	supplyconsumption				= 0.35
	fuelconsumption					= 0.25
	distance					= 0.16
}
# 2 - Basic
model = {
	cost						= 5
	buildtime 					= 140
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 0.6
	maxspeed					= 28
	surfacedetectioncapability			= 3
	airdetectioncapability				= 2
	subdetectioncapability				= 7
	visibility					= 50
	seadefence					= 2
	airdefence					= 3
	seaattack					= 3
	convoyattack					= 4
	subattack					= 5
	airattack					= 0
	shorebombardment				= 1
	transportcapability				= 0
	
	range						= 2500
	supplyconsumption				= 0.37
	fuelconsumption					= 0.25
	distance					= 0.17
}
# 3 - Improved
model = {
	cost						= 5.5
	buildtime 					= 175
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 0.7
	maxspeed					= 30
	surfacedetectioncapability			= 4
	airdetectioncapability				= 3
	subdetectioncapability				= 9
	visibility					= 50
	seadefence					= 2
	airdefence					= 4
	seaattack					= 3
	convoyattack					= 4
	subattack					= 6
	airattack					= 1
	shorebombardment				= 1
	transportcapability				= 0
	
	range						= 3000
	supplyconsumption				= 0.37
	fuelconsumption					= 0.25
	distance					= 0.18
}
# 4 - Advanced
model = {
	cost						= 7.5
	buildtime 					= 200
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 0.7
	maxspeed					= 33
	surfacedetectioncapability			= 4
	airdetectioncapability				= 4
	subdetectioncapability				= 11
	visibility					= 50
	seadefence					= 3
	airdefence					= 5
	seaattack					= 4
	convoyattack					= 5
	subattack					= 7
	airattack					= 3
	shorebombardment				= 2
	transportcapability				= 0
	
	range						= 3500
	supplyconsumption				= 0.4
	fuelconsumption					= 0.3
	distance					= 0.19
}
# 5 - Semi-Modern
model = {
	cost						= 7.5
	buildtime 					= 220
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 0.8
	maxspeed					= 34
	surfacedetectioncapability			= 4
	airdetectioncapability				= 4
	subdetectioncapability				= 11
	visibility					= 50
	seadefence					= 3
	airdefence					= 6
	seaattack					= 5
	convoyattack					= 5
	subattack					= 7
	airattack					= 4
	shorebombardment				= 3
	transportcapability				= 0
	
	range						= 4000
	supplyconsumption				= 0.4
	fuelconsumption					= 0.3
	distance					= 0.2
}
# 6 - Modern
model = {
	cost						= 8
	buildtime 					= 240
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 0.9
	maxspeed					= 35
	surfacedetectioncapability			= 5
	airdetectioncapability				= 4
	subdetectioncapability				= 13
	visibility					= 50
	seadefence					= 3
	airdefence					= 7
	seaattack					= 5
	convoyattack					= 5
	subattack					= 9
	airattack					= 4
	shorebombardment				= 3
	transportcapability				= 0
	
	range						= 4300
	supplyconsumption				= 0.4
	fuelconsumption					= 0.3
	distance					= 0.2
}
# 7 - Post Modern
model = {
	cost						= 8
	buildtime 					= 240
	defaultorganisation 				= 30
	morale						= 30
	manpower					= 0.9
	maxspeed					= 36
	surfacedetectioncapability			= 5
	airdetectioncapability				= 4
	subdetectioncapability				= 13
	visibility					= 50
	seadefence					= 4
	airdefence					= 8
	seaattack					= 5
	convoyattack					= 5
	subattack					= 9
	airattack					= 6
	shorebombardment				= 3
	transportcapability				= 0
	
	range						= 4500
	supplyconsumption				= 0.4
	fuelconsumption					= 0.3
	distance					= 0.2
}